ROOST
ADOBE - AERO
When the team at Adobe wanted to push the boundaries of what Aero could do, we jumped at the chance and dreamed up a buzzing hive of creativity in the shape of a floating apartment dollhouse filled with delightful characters. Each new space that’s revealed through exploration reveals a uniquely designed vignette and a layer of music that all combine to make a beautiful and charming experience. Produced at Nexus Studios.
Concept art by Gabe Sapienza
Music and Sound by Brain Audio
AR VOYAGE
NIANTIC - LIGHTSHIP
Niantic wanted to show off the exciting new features of their Lighsthip ARDK, so we got to work creating a suite of open-source tech demos disguised as mini-games that follow the adventures of their plucky mascot, Captain Doty.
In 2021, we launched the first installment that explored the Multiplayer, Semantic Segmentation, Meshing, and Gameboard features. In 2022, we appended the original AR Voyage app to show off what Niantic’s new VPS (Visual Positioning System) was capable of by creating a walking tour of some notable tourist destinations in Downtown San Francisco. Produced at Nexus Studios.
Learn more about Niantic’s Lightship HERE!
HARRY POTTER AND THE CURSED CHILD
FACEBOOK - PORTAL
Video conference calls in Hogwarts? Yes, please. We created a cutting edge cast of virtual characters from the hit play that you and your friends can embody, and cast unique spells on each other. Produced at BUCK.
SWIFTSTRIKE
APPLE - WWDC 19
Together with the internal creatives and engineers of the Special Projects team at Apple, we created a playable demo of an oversized, multiplayer AR bowling game to be showcased at the 2019 WWDC, leveraging all the newest features of ARKit 3. Produced at Apple.
TOP SECRET
A vast majority of the XR work that I do is secret… but if you ASK ME, I’ll tell you what I can.